Software companies and experts from the National Education Association see a future where gaming devices become classroom tools rather than just home entertainment systems.

Jayel Gibson, author and adjunct professor at Southwestern Oregon Community College says “Gaming has enormous potential as a teaching tool”, and we couldn’t agree more.

Today’s teens and younger children are tech-oriented. Studies have shown that information is often better consumed in chunks, which is in-line with how computer and gaming devices present data.

Think of your favorite news network, whether it’s CNN or FOX you always see the anchor on-screen giving the story, with a related image over their shoulder, a bold related headline across their chest and a scroll-ticker along the bottom giving the latest unrelated news headlines.

For many adults all of this information presented in this manner can be distracting, but for a lot of adults and most younger people today that’s how we consume information. It feels natural for us, and we get more faster because of it.

If this can be applied to learning educators could easily double or even triple the yearly curriculum for their courses with the potential of also increasing comprehension and retention rates with students.

Technorati Tags: , ,